Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 16 08-04-2009 , 12:46 AM
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I really like this. right down to the ripples in the pants. never thought id get pleasure from studying so closely a fat guys underwear

# 17 09-04-2009 , 09:07 AM
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Really like this arran, the model and texturing are great. Would be nice to see a wire frame of the base mesh and possibly a screen grab of the untextured zbrush sculpt?

cheers

gubar

# 18 09-04-2009 , 01:08 PM
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ha ha - thanks everyone for the comments - really appreciate it. user added image

haven't had much time to work on this - or any other maya for that matter - as i'm studying for the comp tia exam, so updates might be a bit slow. i'll try to post some pics of the base mesh and zsculpt tonight. user added image

# 19 09-04-2009 , 02:04 PM
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whats the comp tia exam?

# 20 09-04-2009 , 02:43 PM
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it's basically just a certification for pc hardware technicians - it tests your understanding of terminology, performing fundamental tasks and providing basic windows os support.

# 21 09-04-2009 , 09:52 PM
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ahh sounds like a piece of piss... not really tho, so good luck dude.

# 22 10-04-2009 , 06:08 PM
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ha - probably for everyone else hammer.horror - but my brain tends to switch off. user added image

hey gubar - here's some screenshots - untextured and wireframe.

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# 23 10-04-2009 , 06:09 PM
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wireframe... please don't look at the thumbs... user added image

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# 24 18-05-2009 , 04:37 PM
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ack! seems like ages since i last posted - haven't had much time for maya recently but i've been working on this on and off whenever i get a chance.

have added some sss and basic bump and spec maps so far - mainly concentrating on his head. next up, i'm going to start working on his hair - i'm planning to experiment with fur. user added image

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# 25 18-05-2009 , 04:38 PM
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...

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# 26 18-05-2009 , 07:34 PM
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arran you've made the texturing part in Zbrush right ?

# 27 18-05-2009 , 07:42 PM
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yeah - i started off using zproject to get most of the texture and then painted out any of the dodgy areas using projection master and photoshop.

# 28 18-05-2009 , 10:29 PM
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Hey, nice!

Very nice model. I'm getting ready to tackle polypainting in ZB soon, should be fun.... I love how you can edit your textures in ZB.... clean up all the seams, etc.... pretty sweet stuff.

Anyway, nice work on the model.


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# 29 19-05-2009 , 02:35 AM
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Looking great Arran, he kind of looks like a East end London pub landlord, shotgun behind the bar and leotard in his wardrobe would be a strange combo though! lol!
I'd love to see him animated, maybe if you do another in the future you could have them doing battle.
I'll look forward to seeing more progress on him!

# 30 19-05-2009 , 03:32 PM
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ha ha - thanks a lot guys!

yeah - i need some ideas for a final pose so i'll keep your suggestions in mind Dango77! i wish i could animate, but unfortunately all of my walk cycles looko like the character is carrying an extra load.. if you know what i mean.

thanks mayamaniac - just checked out your thread - very nice. yeah - zbrush is a blast - once you get past the initial set up it just gets better and better. polypainting is a lot of fun. I was wondering about painting seams tho - i mean it seems like you have to do that at the end which means your maps get flattened. i was wondering if there was a way to paint the seams, but on a seperate layer so you can keep the ps layers of your maps seperate....

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