SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.


SM Forums / Maya Questions / Programming / Character Animation Via MEL

Programming MEL Scripts, Expressions & Programming Related Topics

Join the conversation. Reply to post
 
Thread Tools
12-02-2006, 02:16 AM   #1
skywola
Registered User
 
skywola's Avatar
 
Join Date: Jan 2004
Location: Tempe, Arizona, USA
Posts: 224
Character Animation Via MEL
I'm posting this in the MEL scripts forum as I did not get much feedback on it in the other forum . . .

I have created a MEL program that automatically animates both biped and quadraped characters, without using IK or any of that other crap that takes forever to set up . . . In this case, all you do is click a button on the shelf, choosing a biped or quadraped, and it creates the skeleton for the character AND when you press the play button the character walks or runs. The quadraped also hops or gallops. It is all done via MEL, so it does not require and fooling with IK, and it has "stabilization" which minimizes having to paint skin weights.
When created, the bones are in the pose position, and you then attach the character to it, hit play, and the character walks or runs away. Just like that . . . . if you hit rewind, you can re-pose the character. You can make the character walk or run in any direction, or create a crowd of characters, all walking or running in different directions.

It has a toggling control that allows you to manipulate all the fingers of each hand at once, to open or close the hand or you can toggle it to control the fingers individually.

I have heard people say that using the computer to calculate the motion for a character is a bad idea, that it takes a lot of processing power and render time . . . . I don't see any difference myself, quite frankly. So I am wondering what other people might think about this . . . . if this code was done as a plug-in it would be very fast . . . . So I wonder what other people on this forum might think of this . . . could it be commercially viable as a plug-in?
Would anyone be interested in writing it as a plug-in?
__________________
"The Sage as an Astronomer: If you still see the stars as something above you, you lack the eye of knowledge." Friedrich Nietzsche
  Reply with quote
Reply

Thread Tools


Similar Threads
Thread Thread Starter Forum Replies Last Post
My Character Animation Showreel 2011 andyGee Finished Work 9 14-10-2011 01:29 PM
Animation Battle sspikedudley Battle Arena 18 13-08-2008 11:53 AM
Animation Via MEL - Coming soon skywola Programming 10 10-03-2006 07:29 AM
Animation Via MEL - What do you think? skywola Maya Basics & Newbie Lounge 14 02-03-2006 04:20 PM
Learning Maya: Character Animation & Rigging gazzamataz Animation 6 13-11-2002 09:24 AM