while waiting for a response to my other WIP thread (and while i take a break from experimenting with that) here's something i'm doing on the side to keep my poly modeling in check. trust me, i have greater respect now, more than ever, for poly modelers. ain't as easy as NURBS hull & CV modelling huh?
anyway.. enjoy my mech WIP! c+c please. and for those who might want to take a stab at helping me on my other WIP, please do right here: first NURBS human model
not bad but i cant really see much now to have to continue to get a appropriate critique....but can u tell me how u did the render which lights which materails attached etc.??
yup i exaggerated the arms quite a bit. i had initially tried to make them proportional to the rest of the body, but felt that it lacked the sense of "power" as brought by the over-emphasized arm structure.
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