Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 14-06-2004 , 01:57 PM
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devil mech

hello everyone!

while waiting for a response to my other WIP thread (and while i take a break from experimenting with that) here's something i'm doing on the side to keep my poly modeling in check. trust me, i have greater respect now, more than ever, for poly modelers. ain't as easy as NURBS hull & CV modelling huh? user added image

anyway.. enjoy my mech WIP! c+c please. and for those who might want to take a stab at helping me on my other WIP, please do right here:
first NURBS human model

and here's one of the first 3 shots:

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# 2 14-06-2004 , 01:59 PM
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from a different angle:

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# 3 14-06-2004 , 02:00 PM
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and lastly:

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# 4 14-06-2004 , 02:18 PM
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good start dude deryk!

maybe some more detail but still nice start! user added image


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# 5 14-06-2004 , 02:23 PM
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Nice start there, cant wait to see some more updates


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# 6 15-06-2004 , 03:28 PM
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not bad but i cant really see much now to have to continue to get a appropriate critique....but can u tell me how u did the render which lights which materails attached etc.??

# 7 16-06-2004 , 04:48 AM
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oh for this one i used the default software renderer, with two directional lights.

i used the default lambert shader but upped the ambient quality of it just a little bit.

# 8 16-06-2004 , 03:10 PM
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update update!

worked out the general shape of the arms and added some details to the body.

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# 9 16-06-2004 , 03:12 PM
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one more...

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# 10 16-06-2004 , 04:10 PM
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Those arms are very chunky, but I like it user added image


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# 11 16-06-2004 , 04:23 PM
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yup i exaggerated the arms quite a bit. i had initially tried to make them proportional to the rest of the body, but felt that it lacked the sense of "power" as brought by the over-emphasized arm structure. user added image

# 12 16-06-2004 , 07:49 PM
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hmm... still...they don't look nice on the rest...try maybe smoothing some parts than....


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# 13 17-06-2004 , 01:44 PM
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do u plan to texture and animate it?

# 14 18-06-2004 , 11:14 AM
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update. user added image

i sized down the arms a bit and do think they look better this way.

dragonhawk: yup i do plan to texture and animate this. user added image

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# 15 19-06-2004 , 04:47 AM
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added the lower leg area to the model user added image

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