This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Hey guys, I have taken my images but have to take out the background.. i have some things to do first off that just need to be done.. after that I will be right back on it and have them posted later tonight .. cya then.
"I should call you sugar maple tree cause i'd totally tap that" haha
Sheesh, alright that sure took a while! Well, i got new ram now!! I have ddr so I sold my old 2 cards (256 each) and bought 1.5 gigs of ddr ram . Its amazingly made a difference, that i didnt think possible! I can run Maya, Photoshop, Winamp, and another maya to tag onto that if i wanted! W0000T. Anyways, heres the mug shot of me . Actually its just a refrence atm.. im thinking that Im going to model exactly off of my real face, and probably by the time im done it will look like a toon anyways .. if not i will extend the face and whatnot . Ok, i actually have another one of these the same, but without the t-shirt on .. didnt think you guys would of liked to of seen that anyways.
BTW, from this render can you tell that my eyes dont adjust to sunlight well? As i squint at the sun outside while my picture is taken, not adjusted to natural sunlight.. as i live my life in hibernation in my pit (house). Heheh.
"I should call you sugar maple tree cause i'd totally tap that" haha
LOL, yea kevin.. heheh.. i will talk to you about it tommorow . Actually, it was just really hot that day and so i wore one of my hawaiian t-shirts .. i dont usually dress like that. Anyways, guys I will have updates soon.. right after today, seeing Its the final round against me and GCastro :O. After that im on this!
"I should call you sugar maple tree cause i'd totally tap that" haha
Ok, this morning i was able to spend a good hour on it . I dont have anything really postable yet, as i have just started the eye. I had to make 2 new refrences that were higher quality than the above. Anyways, the refrences are now in maya, aligned perfectly and have been put into layers etc. Im working on that "work your way from the eye out" style , with extrude polys and such. Should be a new approach for me.. so thats why im tryin it. Ok, i will be postin updates tonight .
"I should call you sugar maple tree cause i'd totally tap that" haha
Hey guys, i have been able to work on it for a hour or so now.. I am working my way out . Thanks to Rich, I now found out how to model this way. Its working out good . Anyways, I am going out for a while now.. Hopefully I will have most of the face done by tonight, maybe more if i catch on . Ok, ttyl.
"I should call you sugar maple tree cause i'd totally tap that" haha
Alright, here is where I am at so far.. It looks really bad without the nose, and without lips.. but its coming along.. lots of tweaking is going to be needed to make this look kinda like me . ANyways, let me know what you think, C&C welcome.
"I should call you sugar maple tree cause i'd totally tap that" haha
Ok, i have added the lips and the nose. My eyes need tweaking, heh.. all squinty. Anyways, let me know what you think i need to work on. Other than that I will be using Cube modelling to do the rest of the head, and then attatch it onto the face i have. C&C welcome .
"I should call you sugar maple tree cause i'd totally tap that" haha
Thanks mike . Well, heres my final update for the day.. its the BASIC shape of his head.. it still needs work in the jaw area, and neck.. as its kinda just merging and making me look like jabba the hut. Anyways, C&C welcome .
EDIT, just looking at it for a few seconds haunts me. , yep.. definately needs a lot of work.
"I should call you sugar maple tree cause i'd totally tap that" haha
ithink maybe you started to curve backwards a little too soon. meaning that above the eyebrows the higher up verts could do with bring forward a few. Maybe just space out the verts all over the back of the head - seems a little squashed. The face does look good tho!
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