This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
hehe... How can you get it?? you already have it... no custom shaders at all. Just take a blinn material, set it to white, take another, set it to black and render that sing Mental Ray with the default reflectivity.
As a matter of fact is one of my simplest models, just primitives and simple materials.
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