Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 25-01-2003 , 06:52 PM
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my first head... (dont laugh)

this is my second attempt at making a head... first one= as usual failure....

second attempt=

# 2 25-01-2003 , 07:25 PM
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Not bad at all - if only your second time... However, the whole mouth-area seems a bit too flat to me. And maybe the eyes is a little too small ?

Can we please see it in wireframe mode?


Kühl
# 3 25-01-2003 , 07:39 PM
Kevin
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what method did you use mate?

its a start mate.... now to the tedious pulling and pushing of verts user added image

start on the mouth checkbones area... aways a good place

nice start m8

# 4 26-01-2003 , 08:38 PM
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changed it ... gave it an evil personality.. no i have to work on the lips... what do you think???

# 5 26-01-2003 , 08:49 PM
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It's always useful to use some kind of reference, either photos or a drawing.

# 6 26-01-2003 , 08:56 PM
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Hey Tariq - did you use the head modelling tutorial as reference? user added image


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# 7 27-01-2003 , 11:57 AM
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where the head modelling tut ?
my heads stil arn't the greatest user added image


Thanks for wasting your time reading this line.
# 8 27-01-2003 , 04:23 PM
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i did one tutorial a bit back... i am using that method... i read it a while back... i am modelling it according to memory of what i had read... mumbo, you can find the tutorial at maya3d.dk

# 9 27-01-2003 , 07:53 PM
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Tariq: Thats what I thought. It have some elements that looks a bit alike.


Kühl
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