Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 271 17-06-2015 , 06:30 PM
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Congrats Jay on the Sponsorship.

# 272 17-06-2015 , 07:37 PM
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Thanks Murambi

# 273 18-06-2015 , 11:59 AM
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That's one scary looking dude you've got there.

Big congratulations on the sponsorship, hope it helps to move the project forwards. Happy for you. Funny thing, just noticed there's still a link in the footer here to your old Outlaws site that could do with an update. Maybe something new will come along to replace it soon.

# 274 19-06-2015 , 05:58 PM
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Thanks Nilla.

I will be putting up a new site in the next month or two as we get through the asset build and testing via Unreal so everyone can see what we are up to. Plus podcasts as well to listen to us ramble on.

will update some more very soon

Jay

# 275 24-06-2015 , 05:35 PM
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Ohh podcasts you say? Nice :3. Will be meandering through this thread.


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# 276 24-06-2015 , 06:08 PM
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Hey Gen,

it will be a while yet but I'll be posting updates as regular as possible here.....

I havent been around the site for ages because of work, so getting back on it!!

Jay

# 277 21-07-2015 , 01:19 AM
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Great Progress as always jay. I haven't touched my Maya for a few years. I think windows 10 might let me run my ancient version of Maya , but then again I should just upgrade.

# 278 21-07-2015 , 10:42 AM
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# 279 21-07-2015 , 01:10 PM
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Damn the unreal engine looks fantastic, as always great job.

who's your texture artist? buy that man some beer stat he / she is great.

Good luck going forward mate really hope this takes of in a big way for you.
David user added image


From a readers' Q and A column in TV GUIDE: "If we get involved in a nuclear war, would the electromagnetic pulses from exploding bombs damage my videotapes?"
# 280 21-07-2015 , 05:08 PM
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Looking good Jay.

I'm not sure how far along the lookdev is, but the eyes seem to be missing any kind corneal refraction.


Imagination is more important than knowledge.
# 281 21-07-2015 , 10:35 PM
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Dave thanks mate. I'm the texture artist and modeller at the moment. all done in Zbrush

lots to do still with it...the character is near completion, we are just working up the clothing and a few other things. The new UE4 has new shaders for everything so will be updating again soon.

cheers
J

# 282 08-09-2015 , 10:28 PM
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# 283 11-09-2015 , 02:45 AM
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user added image Very nice!!

# 284 25-10-2015 , 07:29 PM
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Wow a dev update!!

So after spending the last two months writng our own mocap facial software, building our own camera to track, heres the first major output of a character.

Im currently working on a set of facial shapes to plug into the character to refine the performance along with tongue placement and teeth as well, as in this test they are a little too far back.

https://www.youtube.com/watch?v=vvwtYz0qoJw


enjoy!!

Jay

# 285 25-10-2015 , 10:14 PM
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Nice demo, what does your facal rig look like................dave




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