Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 09-03-2017 , 09:41 AM
Registered User
Join Date: Mar 2017
Posts: 2

Retopology > tutorials and alternatives

TOTAL Maya novice.

Have high poly CAD models as Maya scenes also with many materials and textures I'd like to preserve.

I've successfully exported and imported these FBX files into Unity and retianed the necessary materials and textures.

2 things aren't working however

- the poly count is WAY too high (+5 million tris , verts!)
- seem to be missing normals

Is anyone aware of some good retopology tutorials for Maya?
What about 3rd party tool that would help automate poly reduction while still retaining textures?

I've heard great things about the free Instant Meshes for one...

Any help appreciated!

# 2 09-03-2017 , 07:31 PM
sampson01's Avatar
Join Date: May 2006
Location: Williamson, WV
Posts: 120
Quad draw is really good for retopo in Maya. Not sure which version of Maya you have but the poly tools are in Maya 2016 and even 2015 i think.

# 3 19-03-2017 , 03:15 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
As Samspon has replied already, the retopo tools in Maya are very good and quad draw will let you retain a good shape providing you you know exactly how and where to place your geometry.

We do cover retopology in our Batman head tutorial here at Simply Maya:

However, if you are after a very quick fix without the fuss I suggest you could use the reduce option in Maya or if you have access to zbrush, you can use zremesher as well.


# 4 05-09-2019 , 02:37 PM
Registered User
Join Date: Sep 2019
Posts: 1
Hi everybody! For maya 2019 in pc I've developed a quick toolbox with all the tools you need to make a retopology process for your hard surface or even some organic stuff in my website. There is also a mini tutorial. Hope it helps you in retopology and any comment or advice is welcome!

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