Digital humans the art of the digital double
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# 1 25-03-2004 , 10:43 PM
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Making a ball of dust

I'm not sure if this is the best place to ask, but I'm trying to give an object the appearance of being made from dust/dirt. Kind of like a dirty fluff ball.

What would be the best way of doing this?

# 2 26-03-2004 , 09:34 PM
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I'm thinking very short fuzzy fur maybe. Try to experiment with that?

# 3 26-03-2004 , 10:32 PM
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Try a volume primative (sphere) and apply some cloud or noise textures as to what effect you want.

# 4 27-03-2004 , 12:40 AM
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I experimented a bit with the fur method, but im not too convinced about the results.

I also tried somethign with a combination of "dirt" shaders and fur, which looks - different.

Any ideas of what else I could try?

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