Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 91 16-06-2005 , 06:58 PM
mhcannon's Avatar
Subscriber
Join Date: Sep 2004
Location: Waianae, HI
Posts: 1,275
shoot, looks like I'm too late on this one, but hey maybe for book three!

I'd love to see a book dedicated to texture mapping and map painting. Your first book is the best Maya book I've see with UV mapping, but a dedicated book could allow more in depth detail. So far the best texturing book I've seen is the one for Lightwave 8. Something like that for Maya would rock.



AIM: mhcannonDMC

"If you love your job, you'll never work another day in your life."

Last edited by mhcannon; 17-06-2005 at 08:12 PM.
# 92 16-06-2005 , 07:51 PM
NitroLiq's Avatar
Moderator
Join Date: Nov 2002
Location: New York
Posts: 2,133
Level/environment design would also be cool.


"Terminat Bora Diem, Terminal Auctor opus."
# 93 17-06-2005 , 02:42 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Thanks, Mhcannon user added image Glad you liked it! A texturing book could very well happen one day. Who knows? "The Game Artist's Guide" may become a whole series! That'd be somethin'.

# 94 02-11-2005 , 09:43 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
This may be a bit "plug-ish" but my 2nd book proposal will be really given the run-through regarding whether it'll be done in another week, and one thing they are going to be looking at is the critical reception of my first book.

I'd just like to request if anyone here bought and enjoyed my book, if they'd take a moment to write a nice review at Amazon. It'd really be a great help! (link in my sig)

(if you didn't like the book, then this is a time of silent contemplation as we look at ourselves and our relationship with nature and all that... user added image)

# 95 03-11-2005 , 12:04 PM
t1ck135's Avatar
Registered User
Join Date: May 2004
Location: UK
Posts: 1,991
Good luck mike, hope it gets all the green lights you need.
Was it about animating wildly different objects? If so I'll be after a copy please user added image
p.s, if you need a beta tester on the book then just ask user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 96 03-11-2005 , 08:23 PM
MattTheMan's Avatar
Registered User
Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
Hey Mike, YOU ROCK! I love your book, but my crit would be not enough in-depthness about texture painting.

Cheers, user added image
,Matt user added image

# 97 03-11-2005 , 09:26 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
as in, painting the texture in photoshop?

If that's what you mean, then yeah... because it was an official Maya Press book, I couldn't really go into anything from a seperate application, such as photoshop.

# 98 03-11-2005 , 11:41 PM
MattTheMan's Avatar
Registered User
Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
Ya, I catch ya. But it still would be c00lio if you made the "Game Artists Guide to Maya (and in one of the books "The Game Artist's Guide to Photoshop"!)" series.

Cheers, user added image
,Matt user added image

# 99 10-01-2006 , 04:39 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
This book is now available for preorder at the link below. user added image

# 100 10-01-2006 , 12:03 PM
t1ck135's Avatar
Registered User
Join Date: May 2004
Location: UK
Posts: 1,991
Good stuff mike, its very tempting to click that pre-order link user added image

Any chance of a discount if you have the first book? :p


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 101 10-01-2006 , 09:09 PM
EX-Nitro's Avatar
Registered User
Join Date: Jul 2005
Location: Split, Croatia
Posts: 41
I'm very dissapointed that there is no book about designing levels for PLATFORM-arcade game. Everywhere I look it's about Quake and FPS. Not everyone likes that kind of game.
cheers!


If the worst hasn't happened yet, that's because you haven't tried everything yet!
# 102 11-01-2006 , 12:28 PM
publicFunction's Avatar
Senior Software Developer
Join Date: Jan 2005
Location: Livingston, Scotland
Posts: 1,701
Mike,

Got your book, "The Game Artist's Guide to Maya", for Christmas and have found it a really good read and has sorted out my issues with UV Mapping (could never get my head around it for some reason). I am about finished and only have the particles chapter to read.

Fantastic and Well Done on it. Easy to read and I didn't fall asleep once user added image.

Nitro, the problem with level design is that a book would have to cover multiple game engines and sooooo many different apps.

HL2 - Source
FarCry - FarEngine
Unreal Series - UnrealEd/Unreal Warfare Engine

There are other engines out there to cover platform games, try the following sites for info:

GameStudio
BlitzBasic

Have Fun


Chris (formerly R@nSiD)
Twitter
When the power of love overcomes the love of power the world will truely know peace - Jimmy Hendrix
Winner SM VFX Challenge 1
3rd Place SM SteamPunk Challenge (May 2007)
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads