Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 31-05-2007 , 04:22 AM
Registered User
Join Date: Mar 2007
Posts: 1,055

Bridge Tool - bridge twisted

Hi all,

I'm completing a helmet from a tutorial, and I've got a problem.

I'm trying to bridge the edges from the front of the helmet with those on the rear. But, when I use the tool, the bridge is twisted - the vertexes are bridged diagonally, rather than straight.

Anyone advise how I can get around this? Or, as a workaround, does Maya have an equivalent of Lightwave's create polygon tool (you can select points in order, and then create a new polygon - thought the Fill Hole tool might but it doesn't, and Maya's Create Polygon tool only seems to work on the new points you've created, not on pre-existing points)?

Any help appreciated,

Thanks,

g.

# 2 31-05-2007 , 09:05 AM
barnettbeans's Avatar
Registered User
Join Date: May 2007
Location: Coventry
Posts: 43


https://www.dell.com/html/global/topics/gaming/en/us/us/dhs/systems-notebook.html

gimme.
# 3 31-05-2007 , 11:56 AM
Registered User
Join Date: Mar 2007
Posts: 1,055
Got it sorted - thanks for that.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads