This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Your blobby radius scale looks a little high to me, you might need to lower that and up the amount of particles (render times will increase) ........................dave
I'm in the process of upresing and lowering the blobby radius.
It's already starting to look a lot better and I'll post the results when I get something I'm happy with.
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