Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 46 19-05-2003 , 10:37 AM
learner's Avatar
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Join Date: Dec 2002
Posts: 53
TO: newbie or intermediate
TOPIC: your old work boot or any old boot u have
MODELING TYPE: nerbs or polys
TEXTURES: yes but basic as im not good with texturing..lol
TIME LIMIT: 2 weeks

RULES: (1) must show pic of the boot you are modeling
(2) show progress
(3) show final render and wireframe
(4) have fun..!


Last edited by learner; 19-05-2003 at 10:41 AM.
# 47 20-05-2003 , 05:05 PM
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Posts: 53
i guess no one wants to battle with me so ill start it my self ..

oh well still seems a good project to do..

learner

# 48 23-05-2003 , 10:41 AM
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Join Date: Sep 2002
Location: London, UK
Posts: 3,198
Battle request

As Kevin's and Tariq's female body battle seems to be dead I am opening another one. The female head I made last year needs a body anyway so I thought why not do it in a battle. I've been a bit too inactive for last couple of months so I'm hoping this could bring my motivation back too...

To: Anyone
Topic: Female Body, no head, no clothes
Modeling Type: Whatever
Textures: Yes
Must show refs and wip screenshots
Time Limit: 6 weeks - I know that I'm going to struggle finishing this and I don't want to take too much pressure about this... Too much other things to do too user added image


Kari
- My Website
- My IMDB

Do a lot, Fail a lot and Learn a lot!
# 49 27-05-2003 , 12:06 PM
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Location: The Land Down Under
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hey oatmeal man im up for a shot at low poly
i cant promise anything specci but i'd love to try it user added image
oh yeh if you dont mind the watermark ?


Thanks for wasting your time reading this line.
# 50 12-06-2003 , 01:28 AM
M's Avatar
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Join Date: Jan 2003
Location: BC, Canada
Posts: 2,250
Oatmeal VS Mumbojumbo
Topic: lowpoly of any street fighter character
Modeling Type: Polys 3500 tris
Textures: yes 2 512x512 texture and 2 alpha (if you need it) maps
Time Limit: 3 weeks
when done, you must show-
1:atleast front, side, back view of final model
2:wireframe that shows the poly count
3:1 beauty render (posed if you like but not required)
4:all texture and alpha maps used


If you both agree to this i will start up the thread user added image.


"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com
# 51 12-06-2003 , 05:15 AM
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Location: Framingham, MA United States
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ADL i think the time grows near, tell me what you think.

PS we have to figure out what to make!



"When you are born, you have a resposiblilty to program you're own mind, if you do not accept this responsiblilty, then the world will do it for you"
Aol Instant messenger: mrcoolbp2
# 52 11-07-2003 , 10:35 AM
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Join Date: Jul 2003
Posts: 102
Battle request

To : intermediate
Topic : Dragon
Modeling : Whatever
Texturing : yes ( i cant promise that tho.. lol)
must show progress and wire frames.
Time Limit: i think 2-3 weeks is good.

the subject ,i want to model a nice big evil dragon, you dont have to make an evil one ,but ireally wanna model a nice big dragon user added image with huge muscles and huge wings.. so if any one is up to it ,will be great!

# 53 02-08-2003 , 02:21 AM
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Not sure if this sould go here, so please delete it M if you think it shouldn't... user added image

how about a battle or tournament like they have on https://10secondclub.org/ ? we would all be given the same sound clip (short one user added image) and have to animate it? like a line from a movie or tvshow

all the other tournements have been modeling, and this would force us to learn animation.

just a thought user added image

# 54 07-08-2003 , 09:23 PM
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Registered User
Join Date: Aug 2003
Posts: 77
Battle request

To : newbie
Topic : tornado
Modeling : -
Texturing : yes
must show progress
Time Limit: 4weeks

# 55 28-08-2003 , 03:17 PM
M's Avatar
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Location: BC, Canada
Posts: 2,250
I love the idea howard, but for lots of people on this board i think that would be a very complex task. I know what you mean though, we should give it a try some time and see how it goes :thumbsup: thanks for the idea user added image. Im not going to delete it because it just might happen one day.


"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com
# 56 28-08-2003 , 03:22 PM
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Join Date: Apr 2003
Location: Germany
Posts: 976
Battle request ( yes its me eagleking and I want to model again)

To : newbie
Topic : some fantasy character
Modeling : polys
Texturing : at least some simple materials
must show progress
Time Limit: 3 weeks

# 57 28-08-2003 , 05:37 PM
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for howard's idea, i think we would need to provide a model, that everyone would use so that people didn't end up deciding on the model, even of the comp was supposed to be about animation. Plus that way we could all jump right into learning blendshapes and things like that!



"When you are born, you have a resposiblilty to program you're own mind, if you do not accept this responsiblilty, then the world will do it for you"
Aol Instant messenger: mrcoolbp2
# 58 29-08-2003 , 02:49 AM
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Eagle King i will take your challenge ^_^

any more specifics i should know?


# 59 29-08-2003 , 09:10 AM
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Location: Germany
Posts: 976
nooooooo... I am a n00b. When I look at the model in your signature then I see you are pretty professional.

But...I am not sure. Who cares lets do it. First time to battle a female member. I feel honored. user added image

no specifices...maybe you want to set up some specific rules?

# 60 29-08-2003 , 03:32 PM
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Well, I do modeling and texturing for a startup game company and its my first industry-related job other than being a game tester so I still feel noobish ;P

I wanted to narrow things down a bit like maybe what type of fanatasy char or maybe any sort specific fantasy theme to base our stuff off of. i was thinking maybe we could do More cartoony looking fantasy chars and boil it down to the char being a biped or something to that degree.


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