Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 18-01-2010 , 07:57 PM
Lion`I's Avatar
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Simply Avatar: LionI

like i've promised from the previous challenge that i'll join the next, so i better not break that promise user added image

well i seem to have time on my hand till my semester starts, and this challenge just sounds awesome to join in.

i would say this challenge is ganna be quite hard but i'll try my best, what the heck i wanna learn so baddly after all.

alrighty

Here is Me

https://i1019.photobucket.com/albums/...one/AVme01.jpg

Here is a wireframe + Me

https://i1019.photobucket.com/albums/...one/AVme03.jpg

simple render

https://i1019.photobucket.com/albums/...one/AVme02.jpg




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# 2 18-01-2010 , 08:17 PM
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Hi Lion`I
Thats a realy good start, the nose looks good the side of the mouth were you have a laughter line sticking out could be smooth a bit with the smooth brush.............dave

# 3 19-01-2010 , 07:00 AM
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Thanks Dave

yeah it is popping out of place, i'll take care right away.

and a funny thing about the nose, when i first started working on the model i was like "damn how the hell am i ganna solve the nose part" so i said to my self if i can't fix the nose then i'm not ganna enter, so im guessing it's looking fine for a first post :attn:




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Last edited by Lion`I; 19-01-2010 at 07:05 AM.
# 4 20-01-2010 , 08:35 PM
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Update:

- played around with the ears

- the nose was a bit to high so i brought it down a bit, reduced its size, and smoothed the nose bridge.

- shaped the eyelids

- added something to the forehead and shaped it a bit

- fix the mouth like dave has suggest

And did an overall smooth to the whole model

C&C are welcome

https://i1019.photobucket.com/albums/...one/AVme04.jpg




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# 5 20-01-2010 , 09:41 PM
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Hi Lion`I
The eyes look better, the jaw line looks more like a super heros, look at you photos of your self they are much softer...........hope this helps ............dave

# 6 21-01-2010 , 11:06 AM
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# 7 21-01-2010 , 10:44 PM
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Hi Lion`I
Your lighting or specularety is making it hard to see the detail of your model, could you change back to what you where using...............dave

# 8 22-01-2010 , 05:32 PM
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# 9 22-01-2010 , 05:43 PM
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Hi Lion`I
Looking good, soften the lower lip ( you can take a edge loop out if you are working in maya), jaw still looks to square soften that and just under the nose need softening.......hope this helps dave

# 10 25-01-2010 , 07:37 AM
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