Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 16-07-2003 , 04:14 PM
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Rendering a wireframe or half and half

How do you render a wireframe in Maya I know you can do it in 3DS somehow... but how in maya I have yet to see an option... in 3DS you can render a part wireframe and part actual render so you get a nice half and half effect.

# 2 16-07-2003 , 04:32 PM
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This has been answered quite a few times...

Quick Answer: You can't without a plugin.

# 3 16-07-2003 , 05:10 PM
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there is a way of rendering a wireframe in maya it's a hell of a pain in the arse though as I recall but i did see a tute on the net somewhere. do a search on google for it.

You can then just render the other half and then put them together in photoshop. But mike's also right you should search for a question before posting to check if it's been answered already as people do get bored of answering the same questions over and over user added image

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# 4 16-07-2003 , 05:25 PM
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You can in Maya 5 iirc.

# 5 16-07-2003 , 06:12 PM
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Hardware render bufferuser added image

Check the docs for how it worksuser added image


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# 6 16-07-2003 , 10:12 PM
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Maya 5 has the vector renderer that can do wireframes. Other than that i guess ragecgi is right, hardware render.


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# 7 17-07-2003 , 02:31 AM
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Thanks folks, and apologies for not readin every post on these boards 8P

# 8 17-07-2003 , 04:35 AM
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Also, You can invert your texture map colors of all of your objects and Apply them as textures with transparency. Very time consuming, but produces a great effect.


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