Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 08-12-2013 , 03:44 PM
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Join Date: Sep 2013
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Uv unfolding is not working.

I'm at my wit's end here...
I've tried the entire day to make the uv unfold in the uv texture editor work in maya.
But everytime I try the uv don't unfold at all. Not even a tiny bit...

Do anyone know what can cause that?
This has never happend before...

(edit) It seems to be able to unfold on the neck.
But the head... No way...

(edit2)
He unfolds after I converted the model to smooth.
But now the poly count is so high.... -_-

user added image


Last edited by ellenor90; 08-12-2013 at 04:15 PM.
# 2 17-12-2013 , 12:59 PM
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fix that topology!!


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# 3 17-12-2013 , 02:12 PM
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Yes topology is a little bit of mess.

But why post images of the model not the uv problem. When your unfolding are you doing it in both axes, if so i find doing one at a time helps.


# 4 02-01-2014 , 11:23 AM
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Topology...? you mean the upper part of the head?

# 5 02-01-2014 , 12:20 PM
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usually if the mesh is not quite right or untidy, the uv unfold will not work as it gets confused...

also check history as well, Mays uv tools hates things with history

Jay

# 6 09-01-2014 , 07:26 AM
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20 year old guy from Sweden



Big Bob Marley fan
Love skateboarding
Maya, Mudbox and Photoshop user

Full name: Marcus Ralman


https://www.facebook.com/MarcusRalman3D

^ My facebook page ^
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