Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 19-10-2009 , 12:04 AM
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vertex sculpting

When I'm sculpting sometimes the vertex goes in the wrong direction. For example its indented the wrong way when I'm doing ears or lips. Is there a way to fix this?

# 2 19-10-2009 , 02:27 AM
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Try deleting the history. Edit>Delete by Type>History.


Imagination is more important than knowledge.
# 3 19-10-2009 , 02:50 AM
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nah I want to change the direction the vertex indents inside the object rather than just erase it.

# 4 19-10-2009 , 02:53 AM
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..............

by deleting history you aren't deleting your vertex... you're just ignoring all the past operations that have happened on your mesh

when you edit your mesh a lot with lots of split polygons and extrudes and such, the history builds up...

do the tutorials that come with maya, you'll know what i mean..

it could be related to the way your normals are facing though.




that's a "Ch" pronounced as a "K"

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# 5 19-10-2009 , 07:06 PM
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Sounds like a vertex normal issue.

Check under the display menu somewhere.

Chris

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