Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 30-06-2004 , 08:47 AM
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Join Date: Mar 2004
Posts: 7

Cleaning up corners

Hi all,

I have a plane which has had isoparms inserted close to the boundary edges.

The boundary edges have been moved down in order to create a bevelled edge. However, I'm having problems with the CVs in the actual corner. They do not appear to be giving a smoothed surface, in fact there seems to be too many CVs in the corner area. Can indivudual CVs be removed?

If not, how do you ensure a nice smooth surface around the corner area?

See attched file.

Thanks,

Alan.

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# 2 19-07-2004 , 11:14 PM
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Join Date: Jul 2004
Posts: 1
What???

# 3 20-07-2004 , 04:53 AM
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Join Date: Jun 2003
Posts: 88
maybe you didn't insert the isoparms right? i gave it a try quick, and maybe this will help you out.

i made a nurbs plane, with just boundary edges, nothing runnign through it.
then i inserted all 4 of those isoparms at the same time (not sure if htat matters).
then i just pull the very outside row of CVs down and scaled it in a bit.

obviously it could be smoother, but its a startuser added image

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