Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 13-10-2008 , 07:16 PM
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1920's Gangster

this is my latest piece, inspired by a the godfather and just because i have always wanted to make a gangster. its just right for your pc's desktop background user added image
if you find anything wrong with the image... i keep it to your self :angery: lol tell me and i'll tweak the heck outta it to get it spot on

EDIT: changed the old image with this one, thanks for the help, but here is the full 1080p image uploaded to imageshack to be nice to simplymaya's servers user added image so long and thanks for all the fish :attn:
https://img208.imageshack.us/img208/6421/1080pba5.jpg


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Last edited by tadpole3159; 14-10-2008 at 07:31 PM.
# 2 13-10-2008 , 10:00 PM
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Not bad, though I think the fractal backdrop is taking away from the image and it would probably look better in black & white.


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# 3 13-10-2008 , 11:24 PM
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what do you suggest i put back there then dude?


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# 4 13-10-2008 , 11:55 PM
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That's great! well done user added image
just one small thing I noticed - the hands are too short. try to stand in this pose and see how far down your hands reach.
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# 5 14-10-2008 , 12:13 AM
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see what you mean and i resized it, how is it now?
i wont re render until GecT gets back to me on a background

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# 6 14-10-2008 , 01:42 AM
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What I meant about the background is that I'm very "aware" of what it is, I guess its also because there's so much of it and that there's no falloff so its not really accentuating him, you know.


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# 7 14-10-2008 , 01:58 AM
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:mg: yea thanks for that
thats the downside of HD, its so frigging wide


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# 8 14-10-2008 , 02:03 AM
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As a wallpaper it fits, maybe have a bit more contrast between the dude and the backgorund, but as a portrait, its as Genny said a bit too wide.

Is that full HD res or is it scaled down, as it fits my monitor fine with quite a bit of rooms to spare?


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# 9 14-10-2008 , 02:07 AM
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Lol, its too big for my monitor
I agree with the background

# 10 14-10-2008 , 02:07 AM
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its scaled down HD to fit my monitor, its much more suited to 1024x1024 i guess, next render will be smaller
EDIT: what should i do to the background then?


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# 11 14-10-2008 , 02:15 AM
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Try out some different colours, maybe just white? Give nice clean contrasts.

Have a look about for soem references.

As for the HD stuff, I run 1900 X 1200 so its got a bit of room to spare


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# 12 14-10-2008 , 03:19 AM
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You can keep the fractal if you're in love with it, you can keep it the at whatever resolution, its just that I think it looks flat and its really "in your face". This is what I meant about the fall off. I tried recreating your backdrop texture and main light source but added a few things to show you what I'm trying to say, you can add more lights to fill in some the darker areas if you want :x

user added image
user added image


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# 13 14-10-2008 , 03:38 AM
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You might want to fake some depth of field for it to create that contrast everybody was asking for. I PMed you with an example and I can post it here with your permission.
Also, don't worry about the wide screen. There's nothing in the background so one can simply cut it to fit a normal screen.
Benny

EDIT: Here it is then (photoshop practice for me)
user added image


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Last edited by BennyK; 14-10-2008 at 03:49 AM.
# 14 14-10-2008 , 03:38 AM
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wow great reply.
i'll try that then, make the thing seem more 3d. btw that is my scene in a nut shell, i have some lights on his face, and here and there but nothing special. you have a great eye.
the resulution is just 1440x900 as thats my computer scene. it is REALLY 1080p, i'll have an update tomorrow


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# 15 14-10-2008 , 03:42 AM
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yea sure post it its good, I'm going to use the depth of field my self user added image but i prefer to keep the colours, but that's just me, im a colourful person.
see you guys tomorrow. thanks for the help so far fella's, you have been a credit to simplymaya


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