Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 13-01-2017 , 10:39 AM
Registered User
Join Date: Mar 2012
Posts: 5

Double Sided shader.

Hi.

I'm trying to create a double sided shader which is opaque and reflective on one side and transparent on the other.

So far I've managed to find tutorials showing me how to use the condition and sampler info nodes to create a double sided shader with different textures on each side of a plane but I'm unable to work from there to control other attributes.

Any help's greatly appreciated.

Thanks

# 2 13-01-2017 , 01:45 PM
Registered User
Join Date: Mar 2012
Posts: 5
I've got it figured out.

Incase anyones interested here's how:

I followed the Maya help file on how to create a double sided shader

https://download.autodesk.com/global/...ber=d30e619807

Plugging in a black image file into the Condition Node COLOUR IF TRUE and a white image file into COLOUR IF FALSE.

Then connected the OUT COLOUR of the Condition Node to TRANSPARENCY instead of COLOUR.

Then I set the Reflectivity of the Phong to maximum.

Thats it!

Hope this is helpful to someone some day!

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