Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 18-09-2002 , 03:33 PM
Subscriber
Join Date: Jun 2002
Location: Texas
Posts: 374

Help with sword

I have my drawing of a sword, which i'm happy with but now it comes to modelling, i'm having probs. I've been trying to apply the same principals to this project as in the sword tutorial in the VIP section but it's not working out. The big problem is the handle, specifically the center which is principally square running into cylinders. This is where i have problems, square to circle doesn't seem to go. Anyone got advice on how best to model the handle? Lofting worked great for the blade.

Thanks guys.

# 2 19-09-2002 , 05:12 PM
Nem's Avatar
Subscriber
Join Date: May 2002
Location: Faringdon, UK
Posts: 1,480
lofting wud b the best idea


- Simon

My Website: www.Glass-Prison.com
# 3 19-09-2002 , 08:11 PM
Subscriber
Join Date: Jun 2002
Location: Texas
Posts: 374
Thanks for the reply. I've looked at lofting but haven't been able to pull it off yet.

# 4 19-09-2002 , 08:44 PM
Nem's Avatar
Subscriber
Join Date: May 2002
Location: Faringdon, UK
Posts: 1,480
what u having trouble with?


- Simon

My Website: www.Glass-Prison.com
# 5 19-09-2002 , 09:12 PM
Subscriber
Join Date: Jun 2002
Location: Texas
Posts: 374
I'm just having troubles with the whole process. I could use circles and loft in one direction, from the left cylinder over to the right cylinder but that till leaves the handle for the main cylinder. This probably doesn't make sense, hard to explain until you try it. Thanks for taking the time to help though.

# 6 19-09-2002 , 09:16 PM
Nem's Avatar
Subscriber
Join Date: May 2002
Location: Faringdon, UK
Posts: 1,480
i think i understand what ur problem is, you're trying to attach the handle to the main sword?
if its polys, just cut away the intersecting sections and attach the 2 models, if its nurbs, just detach some curves and do some more lofts
u can always convert the model user added image
which method are you using?


- Simon

My Website: www.Glass-Prison.com
# 7 21-09-2002 , 12:54 AM
Subscriber
Join Date: Jun 2002
Location: Texas
Posts: 374
The problem is trying to attach the 3 cylinders to the center piece of the sword handle, because it's squarish in shape and i'm trying to connect to cylinders it just looks nasty. Best i got was wit polys but that wasn't too clever.

# 8 21-09-2002 , 11:16 AM
Nem's Avatar
Subscriber
Join Date: May 2002
Location: Faringdon, UK
Posts: 1,480
well u just detach bits where the cylinders join on the centre piece, then use a fillet to attach them
and u can just move the cylinders out of they squash, or use less nurbs circles (or whatever you're using to loft)


- Simon

My Website: www.Glass-Prison.com
# 9 21-09-2002 , 02:56 PM
Subscriber
Join Date: Jun 2002
Location: Texas
Posts: 374
Thanks for the help Nem

# 10 21-09-2002 , 03:04 PM
Nem's Avatar
Subscriber
Join Date: May 2002
Location: Faringdon, UK
Posts: 1,480
no prob user added image just pm or email me if you need anymore help


- Simon

My Website: www.Glass-Prison.com
# 11 21-09-2002 , 06:35 PM
Registered User
Join Date: Sep 2002
Location: so cal
Posts: 8
you can try birailing the surfaces?

but lofting seems easiest?

for example make a square, (not cube) then a circle and loft them,
or make a square and attach two cv curves and loft??

either way just playing with the controls should yield something worth keeping....

post your image when you are done user added image

peace

# 12 21-09-2002 , 06:37 PM
Nem's Avatar
Subscriber
Join Date: May 2002
Location: Faringdon, UK
Posts: 1,480
make sure you rebuild the curves so you have the same number of CVs tho, otherwise itll look ugly


- Simon

My Website: www.Glass-Prison.com
# 13 21-09-2002 , 08:24 PM
Subscriber
Join Date: Jun 2002
Location: Texas
Posts: 374
Still not sure how the lofting is going to work. The square is rotated 45 degrees to the cylinders.

# 14 21-09-2002 , 08:57 PM
Nem's Avatar
Subscriber
Join Date: May 2002
Location: Faringdon, UK
Posts: 1,480
i can see the problem you having, its cos nurbs squares are made up of 4 nurbs curves (well, lines) and when you shift select the square, u have to select all the curves, so i think ud have to attach all the sides of the square to each other first


- Simon

My Website: www.Glass-Prison.com
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads