Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 28-01-2007 , 08:24 PM
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Join Date: Jan 2007
Location: Vienna
Posts: 1

Curves editing

My first hello to all of you.
I've just switched from 3DS and RHINO to MAYA. I would like to know if it's possible:

- Move an object through a point and not only through its pivot, and using snapping (the "snap align" seems to be crazly complex to achieve this simple thing)

- Insert absolute and relative coordinates or widths in command line to draw lines, curves,etc accuratly

Would really apreciate some help, I'm getting mad with this, can't find it anywhere.
Thanks.


Last edited by keopz; 31-01-2007 at 10:24 AM.
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