I was wondering if someone could help me out. I have made a human model out of polygons. I am using dynamic hair on my model. Since you cannot connect hair to polygons, I made a nurbs skull cap under the skin of my poly model. everything works fine, but when I translate the model the nurbs cap and follicles move at a different rate and may end up out of the camera gate with just a small movement.. I tried parenting everything to the model. I tried parenting everything to the follicles.. everything I know. I have seen these problems on models I downloaded when I first started with maya. It must be something simple but I cannot figure out what to do..\r\n\r\nAny thought of solution would be appreciated.