This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Thanks Gen. The manipulator for a couple reasons. It reinforces I'm interested in 3D (companies hire UX design, web dev, game dev, illustration etc.) and I like the idea that my competency extends in 3 axes. To extend the metaphor, communication would probably be the world origin.
Fair enough Dave, as I continue on I'm sure those projects will get replaced. I just wanted to show work from more than one project. And I do like them. I hope they show a storytelling ability on briefs that weren't necessarily centered on telling a story.
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