Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 21-10-2015 , 08:00 PM
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Render View Window: multiple images

Hey all, I'm hoping there's an easy solution to this...

when I render my test renders the in Render View via a hotkey it renders 3 images. I have read the docs and can't seem to make sense of this. I want it to render my current frame, then each time I hit the hotkey to render the newest version over it...but just 1 image not 3.

Also what is the best way to setup a hotkey for Render Region? I used the Hotkey Editor - Runtime Command Editor and put in...... renderWindowRenderRegion renderView; I couldn't find the command in the list...seems to work but I still get 3 images in the window.

thanks in advance

# 2 22-10-2015 , 01:28 AM
EduSciVis-er
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What do you mean it renders 3? Three sequential frames? 3 render layers? 3 views in one image?
What happens when you click the "render current frame" button in the status line? Does this happen with a simple scene (just a cube)?

# 3 27-10-2015 , 04:15 AM
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What do you mean it renders 3? Three sequential frames? 3 render layers? 3 views in one image?
What happens when you click the "render current frame" button in the status line? Does this happen with a simple scene (just a cube)?

It renders 3 identical images of my shot camera, one frame, single view. I want it to save successive images but just one of each revision or new render. When you use the scroll bar at the bottom it scrolls through 3 images with each 'render current frame' click.


good idea to try with a simple scene, will try it. will check the status line...

# 4 30-10-2015 , 08:26 PM
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ok just made a simple scene poly torus, 3 lights, rendered this is what it spit out...

RenderIntoNewWindow;
renderIntoNewWindow render;
prepareRender -invokePreRenderFrame;
prepareRender -invokePostRenderFrame;
mrEnableRenderPassMenuOfRenderView;
// Result: 0 //
mrEnableRenderPassMenuOfRenderView;
// Result: 0 //
mrEnableRenderPassMenuOfRenderView;
// Result: 0 //
mrEnableRenderPassMenuOfRenderView;
// Result: 0 //
updateEditorFeedbackRenderLayer RenderLayerTab defaultRenderLayer;


when I remove all images and rerender there are 3 images with the slider at the bottom that has 3 positions to slide from all show same image. I then changed the Light color and rendered again and go this....


editMenuUpdate MayaWindow|mainEditMenu;
setAttr "RIM_spotLightShape3.color" -type double3 0.211767 1 0 ;
setAttr "RIM_spotLightShape3.color" -type double3 0.211767 1 0 ;
RenderIntoNewWindow;
renderIntoNewWindow render;
prepareRender -invokePreRenderFrame;
prepareRender -invokePostRenderFrame;
mrEnableRenderPassMenuOfRenderView;
// Result: 0 //
mrEnableRenderPassMenuOfRenderView;
// Result: 0 //
mrEnableRenderPassMenuOfRenderView;
// Result: 0 //
mrEnableRenderPassMenuOfRenderView;
// Result: 0 //
updateEditorFeedbackRenderLayer RenderLayerTab defaultRenderLayer;
renderWindowScrollDisplayImage renderView;
mrEnableRenderPassMenuOfRenderView;
// Result: 0 //
mrEnableRenderPassMenuOfRenderView;
// Result: 0 //
renderWindowScrollDisplayImage renderView;
mrEnableRenderPassMenuOfRenderView;
// Result: 0 //
mrEnableRenderPassMenuOfRenderView;
// Result: 0 //


Any ideas? Thanks! (Also I was just pressing the render frame button not a hotkey this time)

# 5 31-10-2015 , 09:05 AM
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could this be saved images? that you have previously saved?


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# 6 02-11-2015 , 05:59 PM
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could this be saved images? that you have previously saved?


nah, this happens every time I render in the Render View window...no matter the scene.

But yes they seem to be saved images, but from the current session....It just saves 3 each time I render A frame.


Last edited by djvfx; 02-11-2015 at 06:02 PM.
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