Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 28-08-2014 , 07:54 PM
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making nparticle rain drops not perfectly round?

Hi Guys,

I'm trying to make some slow motion rain drops. I have an nparticle system with a vray water material applied. so I have these perfectly smooth spheres falling, but it seems like there should be a good way to get these spheres to kind of warble around a bit more as blobs of water then perfect spheres. Any ideas as to how to accomplish this?

I tried creating a sphere geometry with a turbulent deformer lattice but the particle system doesn't seem to want to use it with the deformer it just uses the sphere.

-Ethan


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# 2 29-08-2014 , 05:48 PM
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