Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 18-01-2013 , 06:56 PM
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Smoothing Corners and edges on Round Surfaces

So here is my question. I have been trying to figure out if there is a more efficient way of doing this for some time. It seems so basic but it always comes to play in my smoothing process.


For all you more experienced modelers, what is the best way to have the edges and corners stay at their 90 degree angles when smoothing while not compromising the roundness of the surface with artifacting or pinching in the corners. I find this problem when creating extrudes with sharp corners on curved/ round surfaces then smoothing them. Is there a technique someone could recommend?

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# 2 18-01-2013 , 11:39 PM
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This is a common problem and there are a couple ways to deal with it.

1. you could make the mesh more dense which will make ti easier to add the support edges you need without creating creases.

2. you can use the 3-into-1 corner trick

or a combination of the two options above.


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
# 3 21-01-2013 , 03:26 PM
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3 into 1 corner trick? So far I have found Chamfer the corner vertex, then divide the faces works well. Only take a couple of splits to correct the edges for a sound mesh. But that leaves me with a nice 3 in one corner. Wondering if that might be the same idea?

# 4 21-01-2013 , 04:23 PM
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See attached for example of using the 3-1 corner technique...

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"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
# 5 21-01-2013 , 04:27 PM
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Brilliant! Thank you so much for the alternative.

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