Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 06-01-2021 , 04:57 PM
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Join Date: Oct 2010
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specular highlights at UV seam

Hi,

I have this model UV'd and with texture/spec maps from Substance Painter. I'm pretty happy with how close I've got the maps to look in Maya using just a Blinn and a few lights.
I need a quick camera fly around/turntable. I don't want to start setting up render sequences for Arnold or MR - I only need a 2.0 lit playblast or something I can quickly edit on the fly on basic hardware.

Everything looks fine, except I have this bad spec artefact on a UV seam.

Is there anything I can do to fudge the highlights around this area - normals, shader, lights, or anything else? Or is it just a case of bad seam placement?

Thanks

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Last edited by se7enhedd; 06-01-2021 at 08:15 PM.
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