Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 24-06-2003 , 11:38 AM
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Shader animation

Oke..In max you have the Track View. In there all the items of the object are listed (material, texture, motion etc, etc). So you can add and and create specific key's for the motion. So in there your are also able to adjust the texture motion, visibility etc, etc.

The Graph Editor in Maya you are only able to adjust the motion (x-y-z).

How/where do you animate the fading of one shader to another on a object ?


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# 2 24-06-2003 , 12:35 PM
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blend color-utility is your friend. you can then after asigning both textures animate the blender value. as you can connect anything to the blender value, you could directly key the value (if not by default keyable, fix that mistake in channel editor). you can even asign animated textures. the possibiblities are endless - imagine you take a animated fractal that starts with pure white (color 1 only visible) and it animates to black (color 2 visible) and inbetween it mixes. if 2 colors are not enough, just build a network and nest the blend color utilities.

only problem is that alpha is not blended with the blend color. but that is only a problem til you open up your mind and use another blend color utitliy and connect the alpha to red - and blend, and connet the out red to the desired alpha. or in case of transparency, it works directly as transparency is a rgb already user added image

hope that helps some

# 3 24-06-2003 , 09:29 PM
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tnx, just trying now. So when I want to animate it I just have to keyframe the values ?.. and to adjust them I adjust the value in the attribute editor ?


The Important Thing is NOT to Stop Questioning.
--- Albert Einstein ---
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# 4 25-06-2003 , 06:57 PM
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yup exactly.

only that keyframing might not work with "s" - you might need to do that with the context menu of the attribute ...

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