Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 06-02-2007 , 06:25 PM
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Join Date: Sep 2006
Posts: 3

z-up problem

At the moment I'm working in maya in with the z-axes facing up. But when i draw a plane or square in the x-axes plane and that one only i doest weird stuff. I don't get this with y-up. So i made a litle screen movie where you can see my problem. the first moment is the error.
I hope you guys can help me, because it is iritating me!

user added image

greets

boedy :attn:

# 2 06-02-2007 , 08:42 PM
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Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Although Im not familiar with Maya 8, Y up has always been the default for Maya, Z up is default for Max.Why dontyou just leave it as is..

Jay

# 3 06-02-2007 , 08:51 PM
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Join Date: Sep 2006
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because i'm modeling for the game half-life 2. And it needs z-up.

# 4 06-02-2007 , 09:59 PM
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Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
I just did z up in my maya window and its fine on anything I create, move etc.

Have you drawn it in the perspective window yet?


I take it you set this in your preferences...as you would

Jay

# 5 06-02-2007 , 11:27 PM
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Join Date: Sep 2006
Posts: 3
hmm weird...

yes i have drawn it both in perspective and the normal view panels. i still have it. I asked a friend to test this as well and he came up with the same problem.

Jay did you draw it on the x-view? because y and z work fine. And which Maya version do you use? I used 8.0.

# 6 06-02-2007 , 11:40 PM
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Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Yes Mate in all views

Im using V6...so I dont know if this is a bug in 8

Cheers
Jay

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