Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 30-07-2004 , 07:23 PM
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char: Hoyt&shemohorn

2 chars for possible animation.
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# 2 30-07-2004 , 08:12 PM
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impressive! I can see you have modeling skills! looking forward to the progress...


...
# 3 30-07-2004 , 09:02 PM
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uuuuuuuuuuuu animation, I cant wait!
BTW very nice models.


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# 4 30-07-2004 , 09:36 PM
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small Update.
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# 5 02-08-2004 , 01:11 AM
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wow

# 6 02-08-2004 , 06:55 AM
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Stunning work Vladimirjp.


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# 7 02-08-2004 , 07:01 AM
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yes, very cool model indeed, well done.
the second character need is arms to be a litle fatter , apart from that its all good.
cheers
Ben

# 8 02-08-2004 , 12:32 PM
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# 9 02-08-2004 , 05:04 PM
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Nice modelling vlad!! user added image



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# 10 02-08-2004 , 06:48 PM
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Nice model dude!


Imagination is more important than knowledge.
# 11 05-08-2004 , 12:28 AM
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yes very felicitous and cool!

can you add info like poly count and model time???

btw:
I think you should make the beast more evil...mazbe more horns or ....4 arms or something unhuman....your creativitz not mine....and the rest....well....keep doin' .... user added image

# 12 05-08-2004 , 07:34 PM
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updates.. far from final version. time is scarce...

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# 13 05-08-2004 , 08:06 PM
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Wouldnt want to run into him in a dark alley. Superb work user added image


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# 14 05-08-2004 , 08:07 PM
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it all started with a primitive cube .... i hate cubes so much!

Then why do you use them user added image


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# 15 05-08-2004 , 08:23 PM
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Preety good, and brilliant compared with my skills user added image

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