Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 24-08-2004 , 03:36 AM
killbot's Avatar
Registered User
Join Date: Aug 2003
Location: Ontario
Posts: 62

can maya do this?

i want to be able to use the paint tool to paint a bump map or displacement map directly on my models and see it on screen.

like perhaps paint wrinkles ect..

similar to the way i see it being done in zbrush.


is this possible to do in maya? the way i discribed it.

from what i can tell i think the answer is no, but i just want to make sure.


thanx


i bent my wookie!
# 2 24-08-2004 , 06:59 AM
dragonfx's Avatar
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Join Date: Jul 2003
Posts: 1,257
no realtime feedback on bumps or displacements(on 5)... but you can paint any map in maya...
i think you could indeed get feedback on bumps with a cg shader and two side by side models one in wich is connected to color and the other with the cg shader and the same map as a bump... but its been so long i dont touch maya...


Last edited by dragonfx; 24-08-2004 at 07:03 AM.
# 3 24-08-2004 , 12:41 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
yeah, you can't get realtime updates on the bump/displacement in the panel. You only see those take affect when it renders.

# 4 24-08-2004 , 08:20 PM
killbot's Avatar
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Join Date: Aug 2003
Location: Ontario
Posts: 62
well hopefully maya 6.5 they will have it hehe.


i bent my wookie!
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