Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 23-11-2005 , 02:28 PM
j5ive's Avatar
Subscriber
Join Date: Feb 2005
Location: Sunny Ol' Wigan, UK
Posts: 752

Graphics card issue?

Once I have applied the texture to my model and pan around there appears to be some distortion in the model though in reality there isn't see in attached image. What could this be?

Attached Thumbnails

If you believe in telekinesis, raise my right hand.
# 2 23-11-2005 , 05:39 PM
Subscriber
Join Date: Mar 2004
Posts: 24
maybe you need to adjust your normals, try a test render and if it looks good, and the normals do not fix your viewport error, make sure back face culling is off.

if you still have errors then its probly your graphics card

# 3 23-11-2005 , 09:20 PM
pbman's Avatar
Subscriber
Join Date: Mar 2005
Location: London
Posts: 1,135
hey
have u bin converting polys -> sub d's an asked u to delet non manifold gepometry or somethin as this has caused sim problems for me in the past

it may not be the case for u but it might ........ however i am not sure how to fix this


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
# 4 24-11-2005 , 10:00 AM
j5ive's Avatar
Subscriber
Join Date: Feb 2005
Location: Sunny Ol' Wigan, UK
Posts: 752
The thing is it's fine until I assign a texture to the element, then at some angles it becomes semi tranparant and can look like one of them 'impossible objects' that intersect themselves. It's fine when rendering, think I'll just put it down to graphics card problems and keep my fingers crossed.


If you believe in telekinesis, raise my right hand.
# 5 24-11-2005 , 10:34 AM
Sil-Valeor's Avatar
Subscriber
Join Date: Apr 2003
Location: Borovnica, Slovenia
Posts: 434
i think I had the same problem when assiging 32-bit tga texture to the model, but saving texture to 24-bit(via photoshop) did the trick. Maybe it would help you to do the same.

# 6 24-11-2005 , 10:48 AM
j5ive's Avatar
Subscriber
Join Date: Feb 2005
Location: Sunny Ol' Wigan, UK
Posts: 752
Excellent mate. That worked a treat, any ideas as to why that would cause a problem, if anything I'd have thought the 16-bit would have been problematic.


If you believe in telekinesis, raise my right hand.
# 7 27-11-2005 , 01:55 PM
Sil-Valeor's Avatar
Subscriber
Join Date: Apr 2003
Location: Borovnica, Slovenia
Posts: 434
glad I could help ya user added image
I don' know why, but it might to do something with the 32-bit textures be able to be transparent, and maya probably has problems with it.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads