This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
In My opinion I think it's in proportion it's just that the muscles are all a little exagerated and need to be blended into the body a little more.
The angle of the render doesn't do it an favours proportion wise.
Started texturing the body, the way that i texture is i create a displacement map in zbrush an i use that in photoshop to create the highlight and shadows of the body.
Here is the color map and what i am talking about, it isn't finished because i still need to put texture on it, the way that i do it is that i use texture from photos.
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