Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 14-03-2004 , 03:03 PM
Darkware's Avatar
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fillet problem: see-through seams

Well, I've been working with filleting for a while now, but have never come across this problem until now. I have a flat surface and am trying to make a smooth curve inward using a lofted surface I created. I fillet, then trim the flat surface and the lofted surface which gives me what you see in the image below. The problem is that you can see the seams.

I have tried increasing the tesselation of both surfaces to highest quality with 5 divisions, made sure smoothness was at 3 (highest), altered the tolarence for both the trim attribute and the fillet attribute for the respective surfaces, increasing the number of isoparms for both surfaces, decreasing the number of isoparms for both surfaces, but none of these things work.

What on earth do I do to fix this? Seeable seams are circled in red. The arrow points to the most visible seam area.

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# 2 15-03-2004 , 04:15 AM
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have you tried a render. Even if it shows the seems in the viewport you should not get them in the final render with the tessalation so high.

# 3 15-03-2004 , 04:17 AM
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Yes, the first image on the right is actually the rendered version.

# 4 15-03-2004 , 08:01 AM
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I'm so fed up with this problem that I almost simply went back to 3ds max. But, Maya has its own attractions. Please do carry on this discussion.
camee

# 5 15-03-2004 , 08:21 AM
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I just read on this very site, under the Nurbs and Curves head that adjusting the Extend Surface works well to hide these unseemly seams. I'll try this and get back tomorrow. Dont have Maya on this machine.
camee

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