Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 29-09-2002 , 07:03 AM
turpsicon
Guest
Posts: n/a

Cloth Problems

This is just pissing me off. Its prob a simple answer but It needs answering anyways. When I try to create a panel for a clothing item, Maya insists that my object is not co-planer. I check if my verticies are all at 0 and that my object is lying on one plane only. Is there something that I am missing?user added image

# 2 29-09-2002 , 09:40 AM
adldesigner's Avatar
Registered User
Join Date: Sep 2002
Location: CCS, Venezuela
Posts: 3,363
Now that´s strange ..

Might want to try opening up the HotBox, going to Polygon, down go to Polygon tools, and there checkmark make faces planar(or something like that).

Hope it helps ..

# 3 29-09-2002 , 04:38 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Also make sure the ends of your curves are snapped to the same points... the panel borders have to be a closed area with no open gaps.

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