Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 19-08-2006 , 03:28 PM
arneoog's Avatar
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Lab Created Creature

Started a little project that I'll work on when ever I have time user added image
I wanted to create a creature that an almost crazy DNA scientist could have designed user added image

I've started on the head, very much is done with the "Sculpt Poly Tool"
Here is my progress so far! :attn:
(I will post my sketches soon)

Attached Thumbnails
# 2 19-08-2006 , 08:14 PM
Galadiel's Avatar
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this creature looks very interesting.

Show more updates! I want to see more.

The start is really cool! user added image like it

# 3 20-08-2006 , 06:06 AM
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Thank you user added image
Heh, Updates will come today or tomorrow user added image

# 4 20-08-2006 , 11:50 PM
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love it so far

# 5 23-08-2006 , 06:46 PM
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Wow, it looks like an insane amount of polies on the head. I don't think it's a good idea to use all that poly to get the wrinkle effects. You should probably play around with bump maps for that the really detailed effects. I'm not good at that yet, so I wouldn't be able to tell you how to do it, but a good idea might be to have a simple shape, map it and then play around with the bumps on that until you're comfortable with it. Just my opinon, but it looks cool though. user added image

# 6 24-08-2006 , 02:43 AM
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Thanks for your comments! user added image

27888 tris, Isn't that much for a super detailed could-be-used-in-a-feature-film like model, hehe
I will use bumps and/or Normal Maps too.

I've been busy lately, but I'll post some updates when I get more done!
(probably this weekend)

Cheers!
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