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# 1 02-12-2002 , 08:56 AM
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mapping

hello, what would be the best way to map a simple texture map over a poly sphere that has been stretched to the shape of a submarine. it looks fine on the front but the pixels stretch out over the length of the hull, is it something to do with place 3d texture or is there a way to tile the map so that the image remains the same all over the shape.

ta.

# 2 02-12-2002 , 11:09 AM
undseth's Avatar
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Im a complete newbie to texturing but how about seperating various parts of your polygon submarine, and do some handy planar-mapping.

To seperate a poly surface;
1) Select all vertices at the border of separation and do the split vertices action.
2) Then simply chose the poly submarine and chose "Separate", and then you have two surfaces, making it easier to map accuratly with designer details.

Planar mapping can be on auto, or be set for a certain axis direction.


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# 3 10-12-2002 , 12:52 AM
tariqrf's Avatar
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and aligning the UV's should also make it perfect... check out the maya docs on that one..

# 4 12-12-2002 , 07:36 AM
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thanx guys i'll give it a go

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