Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 31 03-05-2003 , 11:34 PM
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eagle - the line down the middle will disappear when you do a mirror of the the half of the head - just use the instanced duplicate for modelling purposes.


cheers

Rich
# 32 03-05-2003 , 11:43 PM
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eehr...ok....how to make that? user added image

# 33 03-05-2003 , 11:48 PM
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when you have tweaked the half of the head till you are happy with it, delete the instanced duplicate.

go to 'Polygons', 'Mirror geometry' - this should create a copy of the one half and also merge the vertices down the middle - assuming they are all lined up correctly - then smooth the new version and the crease down the middle should no be there - if it is its because the two halves haven't joined properly - maybe a couple of vertices not lined down the y axis

hope this makes sense.


cheers

Rich
# 34 03-05-2003 , 11:56 PM
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it makes sense and it helped me a lot...thanks user added image
and the cappy fits great to the face.

# 35 04-05-2003 , 12:43 PM
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new render of the cap - with a better texture - not the final one by any means but someting closer

I am beginning to really like mental ray - finally got some settings I like user added image


cheers

Rich
# 36 04-05-2003 , 01:51 PM
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wuw....great. looks realistic.

# 37 05-05-2003 , 01:24 PM
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bit of a problem when attaching the ear - get these dark patches - anyone know why this is??

the mesh ain't so smooth anymore - guess that has summat to do with it user added image - frickin ears - hate em!!


cheers

Rich
# 38 05-05-2003 , 01:54 PM
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I think its the smoothing of the normals. You can get rid of those by re-smoothing the normals. (soften / Harden)

it can also be that your geometry flips the faces due to, too few edges.. try to fool around with it ..


Carsten Lind
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# 39 05-05-2003 , 01:58 PM
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- by the way, how long did that render take, and what are your settings ?


Carsten Lind
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LEGO Systems A/S
# 40 05-05-2003 , 02:18 PM
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cheers cali - messed around - split a few more faces and it seemed to improve a fair bit.

here's a diff render -sorry if I post too much of the same thing - i will cut down from now on


cheers

Rich
# 41 05-05-2003 , 02:32 PM
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That ear came out really nice. Is there anything harder to model than an ear? I submit there is not! user added image

H.

# 42 05-05-2003 , 06:43 PM
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caligraphics - render using mental ray - not that long 5mins ish I think - production quality, final gather on - no GI, 400 FG rays, minR 0.1, maxR 0.5 - didn't adjust the sample quality

H - i second your opinion!!


cheers

Rich
# 43 06-05-2003 , 05:53 AM
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Great so far, I will look forward to see more... user added image


"Imagination is more important than knowledge" A.Einstein
# 44 06-05-2003 , 03:19 PM
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other things that could be effecting area behind the ear are four sided polys that are not planar, vertices that are not connected or multiple edges (you can use poly cleanup for that).

just other things that can mess up your poly mesh. i had a similar area and it turned out to be a bunch of nonplanar polys that were really narow and long, producing little ridges. I used polygon>split polygon tool to clean that up so the surface was made of planar, quadratic polys. problem solved.

The model and especially the ear are looking really good - keep it up


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# 45 07-05-2003 , 12:04 PM
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I have to tell... very nice user added image

For ears you use a special tehnique? or...


"Imagination is more important than knowledge" A.Einstein
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