Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 19-11-2012 , 08:43 PM
Registered User
Join Date: Sep 2011
Posts: 5

Problems with painting weight

Hi,
I'm kind of a newbie on the Maya platform, but I've made a few models before, and I've been introduced to rigging and IK. Now, I've made a simple cylindrical form (with a little top on it), and added a simple skeleton to it. What I'm trying to get is a pole that I can twist and turn in an animation, as if it were some kind of a snake. Now, I've added the skeleten, and smooth binded it, but when I try to manipulate the IK handle, I always get what you can see on image 1 (in the attachments). Now, I figured this is because the skin isn't weighted properly, so I went to the paint weight tool, but whenever I try to paint weight (as you can see on image 2), and I click somewhere else, and click back, the weight just reverted to its original value (as you can see on image 3). Now, it's been a while since I've worked with Maya, so it might be that I'm forgetting something obvious here, but I really don't know how I can fix this.

Thanks,
Arne

Attached Thumbnails
# 2 20-11-2012 , 12:39 AM
NextDesign's Avatar
Technical Director
Join Date: Feb 2004
Posts: 2,988
First thing, break the skin, and delete your history. That can cause problems. Also, when you smooth skin the mesh back onto the skeleton, reset the options in there to make sure you haven't moved something else.


Imagination is more important than knowledge.
# 3 21-11-2012 , 07:06 PM
Registered User
Join Date: Sep 2011
Posts: 5
Allright, thanks! deleting the history solved the problem!

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads