Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 18-06-2003 , 09:01 AM
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Sorry, Just another male mesh

Hi,

Just want some constructive critz of my character so far.

re Jim

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# 2 18-06-2003 , 09:10 AM
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user added image OMG! this is amazing! I've never seen so much detail and acturately made human body before on this website!

maybe the abs can be seperated a bit into a 6 pack... now they look like one big long muscle...

Everything else is amazing!!

-Emo

# 3 18-06-2003 , 09:31 AM
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yes i agree with you emo it s an amazing character !!! user added image user added image can we have a closer view of the head ??
thX


Sorry but my english is very poor !
MaY ThE FoRcE Be WiTh YoU !
# 4 18-06-2003 , 09:36 AM
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wow... i think this is going photo-realistic! user added image

Really looks cool dude!


whatever!
# 5 18-06-2003 , 09:36 AM
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Hi,

Thanks for the imput. Here is another view.

re jim

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# 6 18-06-2003 , 04:28 PM
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what method did you use to build the head, its looking great


FX supervisor - double negative
# 7 18-06-2003 , 06:03 PM
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sorry...can't give ya crits. seems to be perfect

# 8 18-06-2003 , 06:19 PM
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is he rigged ? it looks great be the way
when you texture him be sure to post !!!!
good job
user added image

jimmy...

# 9 18-06-2003 , 06:31 PM
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muscle definition is great. no crits yet! Keep it up

# 10 18-06-2003 , 07:06 PM
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I agree. I think overall it looks fantastic. If I were to nitpick, though, the ears look alittle odd to me...don't know what it is....they stick out too much....they're stitched at a weird angle. Maybe it's supposed to be that way? It was the only thing that felt a little off at first glance. The modeling looks great...just the attachment looks slightly strange.


"Terminat Bora Diem, Terminal Auctor opus."
# 11 18-06-2003 , 07:20 PM
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That's very nice indeed!

It might be the angle but you might consider slightly increasing the width of his shoulders and chest as he looks a tiny bit top heavy head and neck wise. Conversely, if he's a thin chap his neck might be a tad thick. Not sure how exact you are being anatomically, but you might want to build up the clavicular portion of the muscle (not the bone) above the pectoralis major at the front of the chest.

The head is great- might we see a wire?


Last edited by Witchy; 18-06-2003 at 07:24 PM.
# 12 19-06-2003 , 10:14 AM
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HI,

Here is a wire, will also look at fixing ears and shoulder width. He, when finished (need help with texturing....Anyone??????) will be a tatooed 'inmate' wearing underpants with a big smilie face on the crotch. I want him to look 'thugish' yet not too musclely.

I have attempted this character in the past. This is really just an update in an attempt to get the feel more appriate for the character and set (jail cell). Hope that makes sense to anyone.

Thanks again!!!!!!


re Jim

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# 13 19-06-2003 , 01:34 PM
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Excellent! Especially the face.

I would agree about the ears. They do not seem to be in the same style of realism as the rest of it.

Once again, great job!

# 14 22-06-2003 , 08:05 AM
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Hi,

Here is an update. Have made the shoulders broader and tweeked a few points. Have not fixed ears as yet though.

re Jim

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# 15 23-06-2003 , 01:29 PM
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Hi,

Here is another update. Working on chest and collarbones.

Critz please.

re Jim

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Mayan elder......only in years.....
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