Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 14-10-2003 , 11:30 PM
Wiz's Avatar
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Animation Practice

Hey ,this is really my first going on doing animation (expect the sm walkcycle). so i am going with pose to pose ,like keith lango way ,so right now all tangents are stepped..

So focusing on poses and timing ,i'd love some crits.
Thx

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# 2 15-10-2003 , 01:34 AM
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Good start.... looking forward to updates... remeber that the upper curves would be more spline curves than stepped or clamped whichh will help losen up the body... Usually on the feet they need to be clamped to stop them from slipping.....


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
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