Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Sorry m8, but that is how it is done most of the time anywayz
Also, remember that Depending on your particle render-type settings, AND remember that PFX is a POST effect, and thereofore renders last, and overtop of everything else unless hidden by physical geometry...
Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS izzylong.com
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