Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 01-04-2004 , 03:37 PM
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Join Date: Nov 2002
Posts: 36

Texture Reference Objects and SubDivs

Hi All,

Here's one to add to the list of oddities.

I'm working on a character whose head is made up of two surfaces. One is a NURBS and the other is a SubDiv. They are textured with the same shader which uses the procedural cloud texture, and I don't want to convert it to a file texture if I can avoid it.

I have made a texture reference object for both surfaces.

When the NURBS surface moves or deforms, the texture moves with it as it should, but when the SubDiv moves or deforms, the texture stays put, so the surface moves through the texture as though there were no reference object present.

As the rest of the model is NURBS, and behaves as I expected, I assume there is something different about using texture reference objects with SubDivs.

Can anyone help me out?

Many thanks.

Julian

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