Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 12-03-2017 , 12:32 PM
Registered User
Join Date: Mar 2017
Posts: 1

Hello from Modme! I have a problem with rigs...

Hello there! I'm new to the page. BeamSP. Now, I was gonna make a IW7 > T5 conversion rig for Call of Duty: Black Ops/World at War, and my guess is that I can't seem to get it working because I need to orient the BO2 joints (purple) to the Infinite Warfare (orange) joints. You see, IW and BO1 has different viewhands hence making a rig. I hope someone comes across this and help me out. Thanks!

user added image

# 2 27-03-2017 , 10:22 AM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
So basically you want one rig to be the same as another rig?

Well you could either, edit the rig and snap the joints to each other, or recreate the rig from scratch and snap the joints again that way.

If you are not sure on rigs at a basic level you may really want to look at something a bit simpler

cheers
Jay

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads