Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 26-05-2005 , 02:22 AM
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Error -- I believe in smoothing (FIXED)

I'll swallow my pride -- I do all of my modelling in Rhino -- and lately it seems that a bunch of my models have bad faces when they show up in Maya. Personally, I think its with the smoothing groups but I'll let you guys look at it.

user added image

Not a clue personally, any help?

Yes -- its supposed to be a low-poly remodel of the flood from Halo.

Also may want to note the bad polygon on the leg in the lower left aswell...


Last edited by Phopojijo; 26-05-2005 at 10:05 PM.
# 2 26-05-2005 , 04:41 AM
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have you checked the normals?



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# 3 26-05-2005 , 05:14 AM
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Normals are correct -- verified by swapping "doublesided" off and looking from the inside out -- all normals are pointed outwards as expected.

It could just be my Maya though -- not the first crazy thing it did -- it also randomly removes all my viewpoint tools and replaces it with zoom window (orbit, pan, etc.)

# 4 26-05-2005 , 08:03 AM
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next trouble shooting step I'd take would be to turn border edges on and check out the wireframe to see if you have edges where you shouldn't...possibly a flip face.



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# 5 26-05-2005 , 07:12 PM
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Nah -- though now that I think of it the same error's been happening to other models -- including some from other people which I use Rhino to convert to OBJ to view in Maya... maybe I should format/reinstall Rhino and Maya -- that might clear it up.

I selected the face and typed in

polySoftEdge -a 180

She's all clear now.

Stupid rhino :b


Last edited by Phopojijo; 26-05-2005 at 10:06 PM.
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