This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Cant really see your channel box to read what it says, but to me it seems that what you're looking for is to make an "IK Spline Handle", a lot of us riggers use that instead of FK joints for a back, mainly for cartoony characters of course!
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