Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 24-04-2008 , 03:33 AM
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Join Date: Apr 2008
Posts: 1

Rigging - what comes first?

Howdy,

I'm a Lightwave guy learning Maya at the moment...
I have a question about rigging -

Because I'm used to Lightwave, I painted the weights in Low-Poly at first and then smoothed, but I've noticed that doing that leaves all the new points (vertices?..) without weights, though they do deform when I'm moving the bones...

So should I smooth my mash before I bind it to a skeleton and paint the weights or after? does it affect the deformation?

Thanks.

# 2 24-04-2008 , 09:15 AM
AikoWorld's Avatar
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Join Date: Dec 2005
Location: London
Posts: 429
smoothing you object after rigging and painting weights is the standard method.

Smoothing after painting weights will smooth the weights to the new verts.

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