Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 14-08-2008 , 05:07 AM
ColdWave's Avatar
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Zbrush displacment exporter problem

Ok i have my model Zbrushed and i want to export a displacement map to import it Into Maya

here is the problem i face

I set my Displacement options to
1.D32
2.channels : 3
3.Bits 16bits
4.Vertical Flips : yes
5.scale : off
6.Smooth: no
7.Seamless : no
8,9,10: Ch1,2,3 : full range
11:Ch1 res,2,3 : full

Then i increase the DbsubPix to 4 ( It's write that this is Map Quality , higher more details )

and when i get the map i get this :
user added image
This is level 4 of DbsubPix


On level 0 is this :
user added image


It's detail when i render with Maya on level 0 , but on level 4 it's nothing ??? whan i'm doing wrong ? ( the details on level 0 are not so good ...)I need more quality ...

Any ideas ?

# 2 14-08-2008 , 10:35 AM
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set your scale to auto +adf

# 3 14-08-2008 , 10:50 AM
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and the effect user added image ???

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# 4 14-08-2008 , 10:55 AM
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THIS IS ON " DPSUBPIX : 0 "

cAN I GET IT MORE DETAILED ... ?

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# 5 14-08-2008 , 10:56 AM
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And the Zbrush original

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