Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 01-02-2014 , 08:06 PM
Miruna002's Avatar
Registered User
Join Date: Feb 2014
Posts: 1

Thickness

Hello.

I would like to design the table from the image. I am having some problems giving thickness to the snail shell.
I extruded it (wasn't that pleased with the result but... it was better than nothing) and tried to smooth it. The result was a horror because there were to many edges and maya took them as a height difference.

https://fbcdn-sphotos-h-a.akamaihd.n...66752344_n.jpg

My question is:
1. How can i make the thickness better, without all the holes? (can i create edges between vertices)
2. How can i smooth the poly without making it look like a shell covered inside with spikes.

P.S. sorry about the question's noobness

# 2 01-02-2014 , 10:40 PM
NextDesign's Avatar
Technical Director
Join Date: Feb 2004
Posts: 2,988
One issue is that your model is triangulated. Smoothing doesn't work with triangles. The second is that you extruded your model with "Keep faces together" turned off.


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